Projects
Various projects I’ve had the opportunity to work on
My Pet flesh monster
My Pet Flesh Monster is a game about taking care of the needs of your monster pet. You can feed, clean, and dress up a selection of up to four monsters. As you take care of it, you can submit your pet monster to pet shows, getting points for how well you score, which can be spent to further train and improve your pet to gain a higher score.
I had a role as a Concept/UI Artist for My Pet Flesh Monster. I drafted up concept pieces for monster designs as well as room designs for designer and other artists to work off of.
After we left the concept phase for our game, I transitioned to making 2D elements for our game. While this primarily consisted of icons and icon variants for our in-game HUD and menu, I also created pieces that would feature in the main room, such as a picture frame which would display your chosen monster, and variants of the picture depending on your monster’s stats at the time.
I also helped to create a virtual guide book, which players could access to learn more about the in-game mechanics in case they get stuck.
Soul Vault
In Soul Vault, you take the role of an agent sent by a council of magicians to investigate a magical artifact, a strange mechanical box, created by a banished wizard. As you solve puzzles and survive waves of enemies which defend the box, you uncover notes which explain why the wizard created the box, as well as it’s true purpose…
My time on Soul Vault was spent as a Concept/UI Artist. I created multiple concept designs during our planning phase, mostly focused on the types of enemies that could be featured in our game.
While the concepting persisted throughout the game’s creation, I also spent time working on the UI aspects for our project. Starting by creating several style variants to consult with my team on which art direction we want to go with, I created several aspects for the HUD and Menu for our game, including an inventory selection, health bar, interactive buttons, etc.
With it we leave
In With It We Leave,
I had various roles with
(Portion where I talk about the actual work)